Table of content
1.0
Introduction…………………………………………………………………2
2.0
Interface Design Principles
2.1
Anticipation…………………………………………………………3
2.2 Autonomy…………………………………………………………...3
2.3
Daltonism…………………………………………………………...4
2.4
Consistency…………………………………………………………5
2.5 Protect user’s
work…………………………………………………5
2.6
Readability………………………………………………………….6
2.7 Visible
Navigation………………………………………………….6
3.0
Conclusion………………………………………………………………….7
4.0
References…………………………………………………………………..7
1.0 Introduction
In
this era of science and technology, computer is the most fundamental tool that
is used in every type of jobs. Computers are used from schools to a busy
airport. This is because computer helps people to organize, multitask and
improve efficiency of work progress. All these works could only be accomplished
with the proper application. But before a user uses an application, the most
important thing is that it should have an appropriate interface for different
classes of people. A more user-friendly user interface, the easier for a user
to use it, and the ease of utilizing the user interface would help in reducing
cost. This is because if a user finds the interface design easy to train with,
it will help cutting down on your training expenses. And if the user interface
is good, the more the people will use and frequently using it. An excellent
interface would pardon the user errors and this would let the user to feel that
they are in control. By this way, the user would understand the usability of
the interface design and would keep changing their approach on completing their
work. An effective interface design would do more work with a minimal error
pop-ups. The following will be discussing about the interface design principles
created by a human computer interaction expert named Bruce Tognazzini.
2.0 Interface Design
Principles
2.1
Anticipation
-
An application should be a little smart by knowing what the user wants in the
next step. It should not let the user to search for the needs and tools that is
used to proceed in the application. All this the application should already be
informed and asked before the step.
2.2
Autonomy
-
While the resources and the application is “owned” by the user, the rules set
in the applications must be followed also. The rules that are set in the
application should not be too tight or too lenient as well because if the rules
set are too tight, user would feel that the application is troublesome. In
addition, a user would also feel uncomfortable if there are no interruption or
some kind of “rule abiding” pop-ups. So, neither in a caged-up nor infinite
environment would make the user feel more inconvenient, rather than a
discoverable and less risk environment.
-
Make user to be notified of the state of the system by using some kind of
machine. By not having enough information and monitoring, control and autonomy
cannot be performed. By giving notification, user can act accordingly in
solving the matter. For example, if a worker has to finish a job and has no
information about it, he or she will try everything necessary to find ways to
accomplish the job and some actions which are not necessary is also carried
out. So in this case, if there is another workload, the worker will be
exhausted and will lose concentration to do it.
2.3
Daltonism
-
The color that is used to display the options in the interface needs to be easy
to be seen, read and easy to differentiate. This is because the user of the
computer can be color blind and cannot differentiate the colors which are
almost similar. In a human’s eye, cones are the type of cells that are used to
view different color. Everyone have different type of view towards color and
color blindness. The most common ones are the Protanopia (the absence of red
color function) and Deuteranopia (the absence of green color function). So the
color that are utilized in the background and text should have a totally
different color scheme so that it increases the clarity of the information.
2.4
Consistency
-
The “Invincible structure” is the type of function that has a different
shortcut in different version of the software. So, a user may not know whether
their version of the software has it or not.
-
The “small visible structure” is the buttons in a software that carries out
different function. These icons should be place in a round the same area and
same design in different versions of software so that user may not be confused
during working on the software. It is vital to also make sure that the looks of
an icon describes the functionality it.
2.5
Protect user’s work
- An interface should be able to save the options that were input by the use in
case of an error that occur such as a power failure.
2.6
Readability
-
The background where the text is placed should have a high contrast as to
increase clarity for the user to read. Furthermore, using fonts that are easy
to read and font sizes that are big enough to see in a standard monitor. Font
sizes and designs should also be able to tell the difference between the title
and the body of the text.
2.7
Visible Navigation
3.0
Conclusion
From
this discussion of topic, the author has learned about the principles when
designing a user interface. There are many type of principle that are available
created by many different designers. The author finds that the most vital
principle that has to be added to the next assignment is the readability,
consistency and visible navigation. This is because that these principles are
the core principles needed when designing an interface besides attractive
layout designs.
The
author chose readability is because that for a user to interact with the
interface, they have to understand the instructions given. Besides, as for
consistency, it is an old-school principle that is somewhat forgotten these
days in some web and application designs. The author thinks that especially
consistency in color use and design should be emphasize to let the user know
what is the designer trying to present. Visible navigation is also something
that should be taken to account when designing an interface. This is because
the author wish to make the application as user-friendly as possible so as to
not to confuse the user with the navigation icon. The icons and buttons used
have to be giving the output as to what the user think it should give.
4.0
References
1.
Primeiros princ�pios do Interaction
Design . 2014. Primeiros princ�pios do Interaction
Design . [ONLINE] Available at: http://userdesign.org/principios.html.
[Accessed 25 February 2014].
2.
User Interface Design Tips, Techniques, and Principles. 2014. User Interface
Design Tips, Techniques, and Principles. [ONLINE] Available at: http://www.ambysoft.com/essays/userInterfaceDesign.html.
[Accessed 25 February 2014].
My comments are:
ReplyDelete1. The content is well-organized with numbering, good for reading
2. No citation in your report? so where are the reference for the facts?
3. No figure number, no caption in the report, do you know how to add them into your report? show me
4. I can see that you have several sub-topics, but lack of some supporting examples and elaboration to describe? Not enough time to prepare?
5. Good to read that you have expressed what you have learned from this background study, but yes, can be more in-depth if possible
6. So in Assignment 2, I hope to see a section explaining how you can help to apply these principles, then emphasize it in your presentation
7. much lack of references used, do you have more resources to support your understanding? Why only 2 resources?