1. INTRODUCTION
In this my topic I considered
what the words mean Multimedia and Interactivity and what the connections
between them are. On the Internet you can find a lot of information about them,
but the concepts are differently explained and we have to spend some time to
see quite a lot of information. I want to briefly summarize information about
these concepts, and provide definitions of multimedia and interactive.
The literal translation of term
“multimedia” means “multi – a lot” and “media – environment”. (Genderov, 2000).
So
definition of multimedia is a method of supplying information as combinations
of different types of content such as:
Text
Writing
|
Graphics
Pictures
Animations
Videos
|
Sound
Speech
Music
Noises
|
Figure 1.1 Elements of Multimedia
For example, in multimedia Power
Point presentation may include – text, video, picture and etc. That is the
thing, such presentation as just includes a combination of different types of
multimedia content or data. The role of interactivity
is related to the concept of multimedia. That is, interactivity is connecting
and maintaining the connections of people and different types of
multimedia. However, the most important
thing is multimedia and interactivity depends on multimedia. Thus, I am
describing of multimedia. For, example multimedia can be normal movie.
Typically, movie includes video, audio and subtitles, that is, user in this
case, cannot influence the course of events. Standard movie plot does not
depend on the viewers who watch it. It
means that multimedia can be linear and the user can not influence the
information that he or she receives. On the other hand multimedia can be
nonlinear, because it provides to influence it by the user. The possibility of
user influence on the flow of information, also called interactivity.
A perfect example of
interactivity in multimedia is computer game in which the user can manipulate
using a mouse, keyboard, etc. to change the future storyline.
So interactivity is the
possibility of the presence of human interaction with multimedia data. Nowadays,
there are a large number of services on the Internet, which allow the user to
interact with a variety of multimedia data. Video chat is a good example of
user interaction by means of non-linear or interactive multimedia.
Figure 1.2 Multimedia has been used
everywhere.
2.
Multimedia
in education
Multimedia technology and
application has been widely used in the arts, education, advertising,
entertainment, medicine. One of the most important areas of application of
information and communication technology in education is the possibility of
multimedia computer technology. Using of multimedia learning by increasing the
visibility and the combination of logical and imaginative ways of learning
information. Interactive multimedia technology provides opportunities to
implement student-centered learning models. In education, multimedia can be
used as a source of information. Students can find and search different topics
with using multimedia presentations. Multimedia presentations make lessons more
interesting by using pictures, videos, audios and animations. One more thing it
can also make easier to understand and read text. There are some programs which
students can help them learn to read.
Using of interactive multimedia training tools:
- Skills ownership of information
technology as a necessary condition for learning with the use of multimedia
tools.
- Individual and group work to
acquire new knowledge in multimedia resources
- Methods and strategies for
training in the use of interactive multimedia training programs.
- Give examples of multimedia
applications. Classification of multi-media electronic media for educational
purposes
3.
Types
of interactivity
Before I was wrote definition of
interactivity. Interactivity refers to how involved a learner can get when
undertaking a course. In this part I considered types of interactivity. In accordance with Nathan Shedroff’s article, the
definitions of the following components of interaction are. Interactivity has five major
components of interactivity that can be describe the definition of following
components of interactivity. (Shedroff, 1994).
·
Feedback
First major of component of interactivity is feedback that it
belongs to a lot of communication that the users receive all of the resource.
Let’s say if you are completing tests, quizzes and doing activity courses, then
it providing answers is regarded as feedback.
·
Control
One of the components is control that it means the users spend
their power to using the site. The
ability of the user to control what the users are doing and observing while
navigating the site.
·
Creativity
and Productivity
This component
is the important point of interactivity. These are components of a course that allows
the users to create products on your site and it gives to do something.
·
Communication
Communication
allows communicate to customers with others on your site or course. Customers
can be share their experience and opinions, thoughts to each other that your
site or course includes own emails, web conferencing/video conferencing, and
discussion boards.
·
Adaptivity
The point of
adaptivity is to change to according the specific things of each member of
their audience. That is, it is often hard to incorporate into sites, bit if it
is incorporated the interactivity of the site is maximized. Adaptivity could be the ability of
participants to choose which module they want to start on in a course depending
on what they already know and have complete.
4. Multimedia application
Multimedia applications are
modern high-tech tool to promote products and services. The advantage of
multimedia applications is that they can combine all kinds of information:
text, graphics, sound, animation. Proper combination of the 4-th species of
representation allows the user to gain favor with the perception of
information, and in general to the product or service.
I reviewed and analyzed of
existing technology of multimedia application, I proposed the following
classification of the most common applications and their concept. Multimedia
applications are divided into following types:
Types of
Multimedia
applications
|
Concept
|
Presentation
|
Presentation is visualized information by using
audio-visual aids. This is a combination of types of multimedia application
that can be shown to developer or user.
Typically, structure and
content of presentation must be organized for easy perception of information.
|
Animation
|
It is multimedia technology; playback sequence of
images, creating the impression of a moving image. The effect of a moving
image occurs at a frequency shift of video frames for more than 16 frames per
second.
|
Game
|
It is multimedia application aimed at meeting the
needs of entertainment, pleasure, for stress relief and the development of
specific skills and abilities.
|
Video/video player
|
Video is technology development and demonstration
of moving images. Video player is the Movie Control Program.
|
Picture
|
It is collection of images.
|
Players sound files
|
It is program that work with digital sound.
Digital sound - it's a way of representing the electrical signal by discrete
numerical values of its amplitude.
|
Application for web
|
it's individual Web pages and their components
(menus, navigation, etc.), data applications, multi-channel applications,
chat, etc.
|
5.
Conclusion
In conclusion there are many
technical tools to create a multimedia product. Creator should choose the
program that will be used to create hypertext pages. There are a number of powerful
development tools to create multimedia, allowing to create full-featured
multimedia applications. Such as Macromedia Director, Macromedia Flash or
Authoware Professional, are highly skilled and expensive development tools,
while FrontPage, mPower 4.0, HyperStudio 4.0 and Web Workshop Pro is their
simpler and less expensive tools. Tools such as Power Point and text editors
can also be used to create linear and non-linear media resources. Multimedia
application development tool is also a Borland Delphi.
The lists of tools that are
provided with detailed documentation that is easy to read and accept. Of
course, there are many other development tools that can be applied equally
well.
Currently, automated training
systems technology of multimedia applications is very less, they are almost
impossible to find. Likenesses of such systems are the pages of the Internet,
which is a compilation of lessons, books and articles on the subject. Most of
these sites focus on the theme "Lessons of the flash to create multimedia
elements" or "Creating multimedia in Macromedia Director».
6.
References
1) Nathan Shedroff. (Copyright 1994). Interaction Design. Available: http://www.nathan.com/thoughts/recipe/inter.html.
Last accessed 9/23/2013
2) Genderov 2000. Russian
library and books.
3) Troyan G.M.. (2006). Multimedia
in education . Available: http://iite.unesco.org/pics/publications/ru/files/3214658.pdf.
Last accessed 9/23/2013.
4) Anatoly. (© 2012 - 2013, ). Interactivity
and Multimedia. what are the meaning of multimedia. Available:
http://itmultimedia.ru/multimedia-i-interaktivnost-chto-daet-nam-interaktivnost/.
Last accessed 9/23/2013.
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