CONTENT PAGE
NUMBER
1.0
Introduction 1
1.1
Alignment 2
1.2
Contrast 3
- 4
1.2.1 Manipulation of space
1.2.2 Typography
1.2.3 Positioning in Elements
1.2.4 Colors
1.2.1 Manipulation of space
1.2.2 Typography
1.2.3 Positioning in Elements
1.2.4 Colors
1.3
Proximity 5-6
1.4
Repetition & Consistency 7
1.5
Stability & Balanced 8
1.5.1 Symmetrical
Balance
1.5.2 Asymmetrical
Balance
2.0 Lesson Learn &
Reflection 9
1.0
INTRODUCTION
Multimedia application is an application
uses variety of gathering present in media resources such as graphics, text,
pictures, audio or video. Following is a background study about Design
Principles for Multimedia Application. Design principles such as alignment,
proximity, contrast, repetition and stability as well balance is essential in
developing an application. Moreover, applying these principles could make more
nourishing and effective design.
1.1 ALIGNMENT
The
principle of alignment in designing and developing a multimedia application is
overall about positioning of text or graphics to the left, right, or centre of
a page (Technical Aspect & Design
Principles, 2013). Alignment is important in a design, as it will merge the
selected text and graphics and makes it more organized, attractive and readable
to the audience. Mainly alignment is used to create order, organize page
elements, group items and create visual connections. Examples of alignment that
can be used to create an eye-catching multimedia application are, horizontal,
vertical, left, right, edge and centre. Visual or Optical alignment helps the
designer to solve some problems that can happen with other types of alignment
due to the varying shapes of letters and graphics (Bear, J. 2013). It is to be
said that good alignment is invisible when every element is lined up neatly.
Inserting too much of alignment could affect the readability as well creates
unorganized look. If the designer found difficult to do alignment for a
complicated layout, it is recommended to use guidelines and grids aid in the
grouping the elements. Following figure 1.0.1, is an example of good and bad aligned
design.
Figure
1.0.1 Comparison between aligned designs
1.2 CONTRAST
Contrast
is one of the interesting and simplest design principle which means difference.
The contrast present in a design is known as its energy or the unique within
the design. Although we are not conscious of it, our brain always scans the
similarities and the differences in a picture (Reynolds, 2008,
pp. 153 – 163). In short the more the difference, the more the contrast. This is
because contrast is the way of stressing parts of a layout or controlling the
readers' eye to specific areas of the page (Bear, 2013).
Contrast in a multimedia application can be applied
in different ways, for example, through the manipulation of space, the choices
of colors, usage of typography, positioning the elements and so on (Reynolds,
2008, pp. 153 - 163).
1.2.1: Manipulation of space
Manipulation of space in an application
indicates how much do the space given among the elements, whether it is near,
far, empty or filled. So designers must not insert too much of texts or
graphics in the application or else the audience may find it difficult to
understand the point of the application.
Using different type of text such as serif, sans
serif, bold and narrow with different font style can create contrast. However,
too many style or font type in a single application can make the audience
confused. At the same time, it is good to avoid using all bold and capitalized
texts in the application to show the contrast among the different texts.
1.2.3: Positioning the Elements
All the texts and graphic in the multimedia
application need to be aligned according to the audience needs. At this stage,
the elements can be positioned at the top or bottom and isolated or grouped. Furthermore,
movement of the objects in an application also can make it look attractive or
messy. So designers need to consider the balancing of objects during the
development of the application.
1.2.4: Colors
Moreover, designer should be clever in
choosing the colors for their design. Before applying, they must compare
whether dark, light, cool and warm colors are suitable for their application
theme. Most importantly, it is advisable to select background colors that show
contrast with the font colors (Chance, 2005, pp. 10 – 34). Figure 1.0.2 is an
example that shows the contrast in colors of a design.
Figure 1.0.2:
Color contrast in a design
1.3 PROXIMITY
Proximity design principle in multimedia
application means arranging elements closer or farther to create a
well-organized look. In other words, the related items in that particular
application are grouped together by moving physically. This step is significant
because if the information were presented well organized, the more the
consumers are likely to remember or read it (Universitydirectories.com, 2013). However, arranging the elements in the application sometimes could be tricky.
For example, the application may look
cluttered or confusing to the audience if the objects are moved too close to
each other. On the other hand, objects which are moved too far are a weak
design in an application. So it is important to make a connection between the
objects and to the audience. Following is a figure showing the comparison
between a good and bad proximity design:
Figure 1.0.3: Comparison between Proximity Designs
This proximity or assembling of objects
can be done with observable spacing, by assigning physical barriers, the use of
color, shape or even the texture to group or separate the like and unlike
items (Glossary, 2013). Besides, to
develop a multimedia application with an appeal and clarity, it is essential to
consider the method called ‘White Space’. White Space is the consideration of
unused areas in an application. It is advisable to not crowd with too many of texts
or graphics. Figure 1.0.4, shows an example of White Space method (Chance,
2005, pp. 10 - 34).
Figure 1.0.4: White Space Method
1.4 REPETITION
& CONSISTENCY
The design principle repetition is often
paired with consistency and it is considered as reusing of same objects or
graphics throughout in a multimedia application. Use of this principle could
enhance the unity, cohesiveness and the consistency of a design. Design
elements such as colors, graphics, layout, lines, alignment and typography are usually
used to improve the consistency during the development of the design (Technical
Aspect & Design Principles, 2013, p. single page).
However, we must ensure that we do not
insert too much repetition in the application. For instant, using different
colors can make the application unbalanced or messy, so to avoid this, a theme
color can be chosen. As a whole, the important elements in the application will
be emphasized (Reynolds, 2008, pp. 153 – 163). Besides, various types and sizes
of fonts also give a disorganized look, because of this serif fonts are being
used to make it look consistent. Being aware in using repetition can produce
harmony in the design. Following Figure 1.0.5,
is the same image which undergone repetition of graphic treatment by creating consistency.
Figure 1.0.5. Example of Repetition
1.5 STABILITY
& BALANCE
Stability in a design often refers to
balance and vice verse. A design with elements which are inflexibly fixed could
create a stable layout. As a result, audience will be comfortable with the
balanced design. Therefore, principle of balance is always measured in
multimedia application designing (Park, 2007, pp. 25-68). The main principles
of balance are Symmetrical and Asymmetrical.
1.5.1: Symmetrical
Balance
Both sides from the center of the design vertically and horizontally are
identical or flawlessly centered composition like mirror image. Its visual
position must be considered relative to the others in order to balance one
design component with other design components (Bear, 2013).
Figure 1.0.6: Example of Symmetrical Balance design
1.5.2: Asymmetrical Balance
A stable design is created with off-centered
or with mismatched elements without spoiling the layout balance. Asymmetrical
balance can generate an energetic and attractive impression which symmetrical
does not. The sense of variety present in this design makes it look striking.
Figure
1.0.7: Example of Asymmetrical Balance Design
2.0
LESSON LEARN & REFLECTION
Overall from the background study, I
learned that design principles are very important to be considered during
designing and developing a Multimedia Application. Moreover, organization could
be done before designing any applications. Making detailed outline with
information chronologically for the application which will be designed. Next,
develop the design according to the audience needs or to topics. In this
process, Story Board is essential as it helps to collect ideas and plan
throughout the process.
Three main things should be highlighted
in Multimedia Application designing process, which is clear, consistent and
contrast. The appearance of design always affects the way we distinguishes it.
A design should have a good communicability and clear for the audience to read
and understand the message in the application. To make the designs clean,
avoiding adding too much of information is best. The hierarchy should be seen
clearly. Furthermore, a designer at first need to have constant mental
adjustment, so that he/she could come with ideas in this current constantly
changing environment. Contrast in a design makes it unique, which draws the
attention of the audience. It aids to produce strong active differences among
the objects present in the application. In conclusion, these design principles:
Alignment, Contrast, Proximity, Repetition & Consistency and Stability
& Balance plays major role in creating an impressive Multimedia
application. The more striking the application designed, the more the audience
will be satisfied.
3.0 REFERENCES
Bear, J. 2013. Alignment.
[online] Available at:
http://desktoppub.about.com/od/designprinciples/a/alignment.htm [Accessed: 18
Sep 2013].
Bear, J. 2013. Repeating
Elements for Page-to-Page Consistency. [online] Available at:
http://desktoppub.about.com/od/designprinciples/ig/Principles-of-Design/Repetition---Patterns.htm
[Accessed: 18 Sep 2013].
Chance, D. 2005. Multimedia
Design Principles. [e-book] pp. 10 - 34. Available through: Google Scholar
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[Accessed: 15 Sep 2013].
Desktoppub.about.com. 2013. Balance - Lessons on Balance in
Page Design. [online] Available at: http://desktoppub.about.com/od/designprinciples/l/aa_balance.htm
[Accessed: 18 Sep 2013].
Glossary, J. 2013. Proximity.
[online] Available at: http://desktoppub.about.com/od/glossary/g/Proximity.htm
[Accessed: 18 Sep 2013].
Howard Bear, J. 2013. Principles
of Design. [online] Available at:
http://desktoppub.about.com/od/designprinciples/Principles_of_Design.htm
[Accessed: 20 Sep 2013].
Park, J. 2007. Visual
communication in digital design. Seoul, Korea: YoungJin.com.
Reynolds, G. 2008. Simple
Ideas on Presentation Design and Delivery. [e-book] pp. 153 - 163.
http://www.presentationzen.com/chapter6_spread.pdf [Accessed: 18 Sep 2013].
Technical Aspect & Design Principles. 2013. [e-book] p.
single page. Available through: Google Scholar http://www.edb.utexas.edu/minliu/multimedia/technical.swf
[Accessed: 14 Sep 2013].
'Universitydirectories.com. 2013. Use Design Principles to Create
Better Ads | University Directories. [online] Available at:
http://universitydirectories.com/2013/04/designing-an-effective-advertisement-102/
[Accessed: 17 Sep 2013].
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