Introduction
Multimedia Application is very interesting use for
deliver entertaining, simulations, digital publications and compelling message.
Because of the use of audio, video and animated graphics with the written word
makes a well-designed multimedia application attract almost everyone attention.
However a bad designed multimedia application not only will failed to attract
the audience, it also consist a high risk to doom the entire multimedia
application.
“Usually, a failed multimedia application consist of these issues:
- Solve the wrong problem
- Have the wrong features for the right
problem
- Make the right features too complicated
for users to understand (Jakob Nielsen, 2008)."
Therefore, in order to avoid above mistake and deliver
a well-designed multimedia application, there are several principle need to take
into account.
Things
to be consider before start a design
Before start a design, there are some things need to
be consider. “Rather than rely on your own best guesses, base your decisions on
user research(Jakob Nielsen, 2008)” .
First conduct a research on the field
and perform a task analysis such as target audience, skill, equipment, time and
the cost. For target audience, what are the age and reading
level of your target audience? Which
Ethnicity (language)? The very importance
thing you need to well understand at this stage is what your skill level is.
Are you a well-experience techie or a beginner?
Next, what equipment you already own?
Are they ready for creating, displaying and transporting? How much time
you are given? Lastly, what will the cost will be for the entire project?
Next, draw or create a storyboard for the multimedia
application. A storyboard is a kind of comic strip-like set of drawings that
tell a story and describe what the functions of the interface are does.
|
Figure 1 shows the looking of storyboard |
After complete your
storyboard, is the time do the paper prototyping- "technique that allows designer
to create and test user interfaces quickly and cheaply(Jakob Nielsen, 2008)". This is where your
initial ideas kicks in before proceed to any detailed design.
|
Figure 2 shows the looking of paper prototyping |
Once you have well-understand above matters, is the time to start sketching your
design.
Design
Principle
As develop a multimedia
application, "they are four basic design principles which is known as C.R.A.P principle (contrast, repetition, alignment and proximity)(Mike Rundle, 2006)". "Also there is one
additional principle need to be consider as well which known as communicability"(Anon, 2010). By using these
design principle, you can avoid the common design mistake and increase the
impact of your multimedia application on your audience.
Contrast
Proper use of contrast
allows you to divide the display into meaningful areas by highlighting specific
graphic elements. "Design with contrasting elements helps in creating a visual
hierarchy between various graphic elements"(Swinbure, 2013). A strong contrast is the most
effective way to create focal point of a design because the audience’s eyes
will be drawn naturally. Contrast also allows you to skim through the batch of
information and select only the one you need. However, confusion might be cause
when ineffective use of contrast. Contrast
can be used in many ways such as color, lines and typography.
Example-Contrast of Color
|
Bad
Contrast of Color
The icon color “dark color" is too close or almost similar to the background color which do not
provide enough visual contrast.
|
|
Good
Contrast of Color
Brighter icon color under a dark background color do provide a better visual contrast |
Example- Contrast of
Lines
|
Bad
Contrast of Lines
The
lines on the pages look disordered and had been draw the eye away from the text
which is the main focus.
|
Good
Contrast of Lines
Rearrange the line
aligned on the right of the page create contrast and also avoid distract the
text.
Example-Contrast in Typography
Bad Contrast in Typography
The white color text such as the description and the author origin have distract the main focus of the page.
Good Contrast in Typography
By adding a drop shadow and adjusting the font size, the main focus has now grabs the audience’s attention. |
Furthermore, there is also an additional technique known as Contrast with Image
which is make use of a large image to grab the audience's attention.
Example-Contrast with Image
Make use of large Invoice Machine graphics at the left is to grab the audience's attention
|
Repetition
“Repetition basically is a technique
that repeat styles down the page for a consistent feel.”(Mike Rundle, 2006) Repetitive
elements in the interface design can be used to clarify and enhance information.
Repetition
can makes your design looks more interesting and feel more comfortable. It can be consider as a stronger form of
consistency to your design and create visual unity. Also it helps to classify the
graphics elements that stick together. “Graphics elements can be as simple as color spatial relationships, a shape, a texture or a typeface” (Swinburne,
2013).
Repetition
principle can be apply in several ways such as colors, graphics, layout, lines
and typography.
Example-Repetition of Color
Bad Repetition of Color
By the use of various wonderful colors will makes the page look dynamic but unorganized repetition of color and pattern will cause the page look unbalance and draw the audience’s eye off.
|
|
|
Good Repetition of Color
Repetition of colors and patterns in a good manner will make the
page look organized.
|
Example-Repetition of Graphics
|
Bad Repetition in Graphics
Irregular use of different shapes, font and graphics position make the page look messy.
Good
Repetition in Graphics
Repeating the similar
graphics (banana bullet) in order manner will make the page look more consistent.
|
Example-Repetition in layout
Bad repetition in
layout
Difference position of title and hyperlink makes the
page layout looks very messy and unorganized.
Good repetition in layout
By the use of consistent of font, theme and well position title makes the layout look more comfortable to read.
Example-Line Repetition
Bad repetition of lines
Overuse of line color, thickness and direction may distracts audience. It makes the page look inconsistency and busy.
Good Repetition of lines
By reducing the unnecessary of repeating line direction and thickness will make the page look more comfortable.
Example-Typography Repetition
Bad repetition of typography
Overuse of different types of font types will make the page look disorganized.
Good repetition of typography
Reduce the number of font types will makes the page look clean and more organized.
Alignment
Principle of alignment
emphasize the positioning of graphical element or body of the text either to
the left, right or center of a page. "Alignment integrates the structure of the
page allows a visual connection of grouping elements in your design such as
text and graphics even they are not close together"(Swinbure, 2013). By the use of alignment,
your design will looks more unity and balance. Alignment can be apply in graphics and layout.
Example-Alignment in Graphics
Bad Alignment
The text not seems to
be related to the graphics, haphazard alignment which lead confusion.
Good Alignment
Both graphics and text seems to be related as they
are aligned in horizontal manner.
Example-Alignment in layout
Bad Alignment
Random alignment of text had been confuses from the symmetry. Relationship of the grouping are difficult to decide due to the poor grouping of text.
Good Alignment
The left-aligned title and the left-aligned topic form a nice symmetry. With the use of good alignment and grouping of these text elements make the page easier to read.
Proximity
The principle of proximity is refers to the categorization
and arrangement between the related elements. When the elements of a similar
theme are grouped together in close proximity they appear as a meaningful
visual unit. “A relationship is implied when there are tons of graphic
elements are in close proximity. Visual hierarchy is known as the elements are
logically positioned they connect to form a structure to your design.”
(Swinburne, 2013) A clear proximity may improve your audience processes the information.
Proximity can be apply in graphics and layout of the multimedia application.
Example-Proximity in Graphics
Bad Proximity in Graphics
The graphics and the description are not visually group together which
lead an unclear proximity. The random spacing between the two elements had
force the audience’s eye to jump from one element to another element.
Good Proximity in Graphics
The graphics elements are spaced along a recognizable horizontal line which
have establish the relationship and appear as a meaningful visual unit.
Example-Proximity in Layout
Bad Proximity in
layout
Too
much spacing between the text and the title on the page causes the audience’s
eye jump around the page.
Good Proximity in layout
The close spacing between the body text and the title has creates a nice hierarchy though alignment and visual spacing.
Communicability
"Communicability shows
how naturally audiences can understand the meaning of a design"(Anon, 2010). Multimedia
elements such as navigational structure, page layout, text and graphics should
have an effective communicate meaning. Communicability can be apply in two ways which are graphics and navigation in the multimedia application
Example-Communicability in Graphics
Bad Communicability of Graphics
This meaning of this graphics is ambiguous. It can be “Hello”, “Stop” or something else. To improve the communicability of this graphics by adding some related information or text.
Good Communicability of
Graphics
With
a question mark symbol in the multimedia application, the audience can
intuitively understand this symbol is means for help information or FAQ
Example-Communicability in Navigation
Bad Communicability in Navigation
The “Click here” link sounds like
unrelated with the description. It make the audiences hard to predict the
content of the linked page because link does not communicate information
effectively.
Good Communicability in Navigation
The “descriptive links” provide a
good communicability as audience can predict the linked page content. The link
sounds like is an additional information of the multimedia application.
Conclusion
In order to come out with a well-design multimedia
application, the C.R.A.P. principle
(Contrast, Repetition, Alignment, and Proximity) are always is your
best reference and guideline. But don’t forget to apply additional principle-communicability if desire. However there
are always other things to consider as well, but the fundamental principle
C.R.A.P. will always lead your design to
the right direction.
Reference
Houle, A., 2011. 4 Principles of Good Design for Websites. [Online] Available at: http://www.myinkblog.com/4-principles-of-good-design-for-websites/ [Accessed 20 September 2013].
Lamp, L., n.d. Design in Art: Repetition, Pattern and Rhythm. [Online] Available at: http://www.sophia.org/tutorials/design-in-art-repetition-pattern-and-rhythm [Accessed 20 September 2013].
Ney-Grimm, J., 2012. Cover Design Primer. [Online] Available at: http://jmney-grimm.com/2012/10/cover-design-primer/ [Accessed 20 September 2013].
NIELSEN, J., 2008. Top 10 Application-Design Mistakes. [Online] Available at: http://www.nngroup.com/articles/top-10-application-design-mistakes/ [Accessed 20 September 2013].
Rundle, M., 2006. How C.R.A.P is Your Site Design?. [Online] Available at: http://blog.teamtreehouse.com/how-crap-is-your-site-design [Accessed 20 September 2013].
visscom, 2013. Principle of Repetition & Pattern. [Online] Available at: http://visscom.wordpress.com/2013/04/16/ [Accessed 20 September 2013].
Swinbure, 2013. Basic Design Principles. [Online]
Available at: http://www.swinburne.edu.au/design/tutorials/design/design/#one
[Accessed 20 September 2013]
Anon., 2010. Design Principles. [Online] Available at: www.edb.utexas.edu/minliu/multimedia/technical.swf [Accessed 20 September 2013].
Ojeda, C., 2012. How
to Create Pro Slides in Less Time: Don’t Worry, Be CRAPpy. [Online]
Available at: http://sixminutes.dlugan.com/contrast-repetition-alignment-proximity/
[Accessed 22 September 2013].
|
|
No comments:
Post a Comment
Note: only a member of this blog may post a comment.