Tuesday, 24 September 2013

INTERACTIVITY IN MULTIMEDIA APPLICATION






INTERACTIVITY IN
MULTIMEDIA APPLICATION



Multimedia has progressed beyond simply editing images and videos. It has advanced to allow users to interact with it in the form of mobile apps, games and so on and thus giving the user a more personal feel.


So what is “Interactivity”?
Webster defines interactivity as,
            “designed to respond to the actions, commands, etc., of a user”
(www.merriam-webster.com/dictionary/interactive)

“Multimedia”, as defined by Webster is,
“a technique (as the combining of sound, video, and text) for expressing ideas (as in communication, entertainment, or art) in which several media are employed”

So what happens when we combine the two?
Mishra and Sharma (2005, p. 116) quote Phillips (1997) who said:
“The term ‘interactive multimedia’ is a catch-all phrase to describe the new wave of computer software that primarily deals with the provision of information. The ‘multimedia’ component is characterized by the presence of text, pictures, sound, animation and video; some or all of which are organized into some coherent program. The ‘interactive’ component refers to the process of empowering the user to control the environment usually by a computer”
(Sanjaya Mishra , Ramesh C. Sharma, p. 116)


From these definitions we understand that interactivity requires users to be more involved with the running of applications and programs. Interactive multimedia can be found on a variety of platforms such as computers/laptops, mobile phones and tablet devices, gaming consoles and is widely used on the internet for many websites. The complexity of the interaction can vary from very simple (e.g. 2D games such as Super Mario which has basic movement controls or Kiosks which have basic input requirements) or extremely complex(e.g. 3D game environments using arrow keys or joystick for movement or adjusting camera angles). Such interactivity, combined with stunning visuals, animations and sound effects, will give users an enjoyable and rich experience.
However, interactivity is not limited to entertainment. It is also widely used for educational purposes, where interactive educational software’s are developed to help users learn and understand various topics. For example Math and Language tutoring softwares require users to give feedback such as answers to calculations or to repeat sentences in order to proceed.


[In order to keep the user interacted there are many elements to consider such as] issues related to planning, designing and development of the interactive multimedia in a persuasive tone and style.
 (Sanjaya Mishra, Ramesh C. Sharma, p. 115)


In order to better understand the application of Interactive Multimedia, we can look at it from a point of view of a few different platforms below:
1.      Educational Software
2.      Mobile, computer and console games
3.      Web pages and applications
4.      Services and Kiosk Stations


Educational Software

“..63 percent of institutions surveyed said that online learning was an essential part of their future strategy;”
(www.academicpartnerships.com/docs/default-document-library/white-paper-final-9-22-2011-(1).pdf?sfvrsn=0)

Interactive educational software is fast becoming a popular concept in many educational institutions. Hence, institutions want to improve their teaching methods by offering students rich interactive environments and eye-catching interfaces. With the introduction of interactive learning software, distance learning has become more effective. Interactive educational software allows for students to adopt experimental learning methods that enhance their learning experience, making it seem as though they were right there in the classroom, conducting the experiment.


In order to further enhance the interactive experience, a range of multimedia sources are utilized in the process; from video’s, to sound effects, to the attractively designed buttons on the user interface. These multimedia elements are important in keeping users attention on the program/application and to avoid boring them.

Simple programs, such as those for children, utilize bright colours, funny characters and jingles and so on to keep kids interested. Interactivity is kept at minimum, where a single click can activate multiple actions. This helps to avoid confusing kids and concentrate on keeping them entertained




More complex programs such as 3D software and simulative programs, encompass a higher level of interactivity. The interactivity is virtually open-ended, and users have the freedom to choose outcomes. Interfaces are kept minimal and clean and clear which helps the user to stay focused on how they interact with the program.



Mobile, Computer and Console Games

Interactivity is probably most widely used in the gaming industry. The level of interactivity is very high as users are often given the choice to decide how the game proceeds.  Each platform, as shown above, has its own particular method of interactivity control.
PlayStation (console platform) is well known for its dual shock analog controller that include multiple buttons that allow the user to execute various actions and analog sticks that allow for easy character movement and camera angle control.


Ever since the introduction of the Smart Phone (mobile platform), gaming on mobile and tablet devices has become very popular. The interactivity is different than that of any other platform, as it mostly involves touch input. Touch input allows for a high level of interactivity and some games even account for multiple touch input, where users can interact with different elements on the screen simultaneously A few examples of touch input interactivity is when users pinch two fingers on the screen to zoom in and out, or rotate two fingers to adjust camera angles or rotate an image.

Another popular method of interaction on mobile and tablet devices are gyroscopic and accelerometer controls where the applications are interacted in relation to the movement of the device. Such as turning the device left or right to turn a car in a driving game
Before console and mobile gaming existed, the Personal Computer was used to play games. It was the most popular platform at the time and still plays a large role in the creation of the games for all other platforms. PC gaming has a variety of methods that the user can interact with the game.


The most commonly used are the keyboard, the mouse and the joystick. The direction keys on a keyboard are used to control the character and the mouse is used for camera movement and aiming. Using these, users can interact with different elements within the game. With a click of the mouse button, a gun is fired. By tapping the spacebar the user makes the character jump. There are so many ways for the user to interact with the game making the interactivity “open-ended”.


Web pages and applications


With the internet speeds of this age, web developers and programmers are able to make websites interactive as well. With the use of HTML, CSS and JavaScript and so on, developers create websites with multiple interaction options for users to choose from. Users can type in search boxes and click on the option they prefer. They can roll the mouse wheel to scroll up and down pages.
Another popular instance of interactive web apps is online games. Here users have the same experience as playing a game on the computer and experience the visuals and sounds that multimedia has to offer combined with interactivity. The only difference is that the game is now uploaded on the world wide web, and is thus accessible by many other users. Due to this reason, web applications grew popular within a short period of time.

“Over the recent years, web has become the most important platform for delivering and running applications. With the ubiquitous web, these applications are easily accessible regardless of place and time and without any installation requirements, end users have begun to favor web applications over traditional desktop applications.”
(https://www.usenix.org/legacy/event/webapps11/tech/final_files/Kuuskeri.pdf)


The only drawback is that it requires a working internet connection, and if the speed of the connection is too slow, gameplay maybe affected. Therefore developers keep the interactivity on online games much lower and simple, and so users would not need to use large amounts of data to play the game.

 
Services and Kiosk Stations

Another good example of interactive systems that we use regularly, are ATM’s and other kiosk stations. These can either be touch interactive or require the use of buttons. They have a basic level of interactivity and also have simpler multimedia elements, which include text, video with sound, and the occasional sound effect during the process. At an ATM a user is required to input a card and pin details and cash is returned. Thus we can see that interactivity is kept at a minimum and visual elements are kept clean, clear and minimal so that users do not waste time at the machine



From all the above we can see how interactivity and multimedia play a co-operative role in many of the devices we use on a daily basis. The combination of the two, create an attractive and richer environment for all users to experience by touch, sight and sound. Interactive multimedia is still growing to meet user demands and much more advanced systems will be developed with the help of those two key elements in the near future.
References



Sanjaya Mishra and Ramesh C. Sharma, 2005, Interactive Multimedia in Education and Training, Idea Group Publishing, India

www.academicpartnerships.com/docs/default-document-library/white-paper-final-9-22-2011-(1).pdf?sfvrsn=0


https://www.usenix.org/legacy/event/webapps11/tech/final_files/Kuuskeri.pdf

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